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Maxtree | 3D Plant Models & Vegetation Assets Maxtree | 3D Plant Models & Vegetation Assets

Getting Started

8
  • For FBX User
  • For 3Ds max User
  • For Blender User
  • For Cinema 4D User
  • For Maya User
  • For Twinmotion User
  • For Unreal Engine User
  • For SketchUp, Rhino and Revit User

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  • Changelog Of 2025
  • Changelog Of 2024
  • Changelog Of 2023
  • Changelog Of 2022
  • Changelog Of 2021

Troubleshooting

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  • Twinmotion – Unable To Import Models
  • UnrealEngine – Unable To Import Models
  • Blender – Missing Textures
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  • For SketchUp, Rhino and Revit User
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For SketchUp, Rhino and Revit User

General Usage #


Step 1: We do not provide native files(*.skp, *.3dm, *.rvt)  for the above software but provide *.vrscene format. The format should theoretically be usable in any software that supports the V-Ray renderer. But it has two disadvantages:

  • It does not support storing unit information, so the model may appear in different sizes when imported into software with different units.
  • You cannot edit materials in *.vrscene files.

Step 2: Download and unzip these 3 files(Replace <nubmer> and <render> to your collection number and render):

  • MT_PM_V<number>_Thumbnails.7z
  • MT_PM_V<number>_VRScene.7z
  • MT_PM_V<number>_Maps.7z

Step 3: Copy folders “MT_PM_V<number>_Maps” and all files in folder “MT_PM_V<number>_Thumbnails” to folder “MT_PM_V<number>_VRScene”. The result should look similar to the image below.

Step 4: Open the software and import the *.vrscene file using the corresponding function provided by the V-Ray renderer.

Step 5: Scale the model and set it to the correct size. Please follow the scaling factors below for model scaling:

  • Sketchup: 0.4
  • Rhino: Not tested yet
  • Revit: Not tested yet

Step 6: Then you can render directly. Please do not change the name of the folder ”MT_PM_V<number>_Maps“, otherwise the texture will be lost.

Updated on February 6, 2025
For Unreal Engine UserFor FBX User
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