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Maxtree | 3D Plant Models & Vegetation Assets Maxtree | 3D Plant Models & Vegetation Assets

Getting Started

8
  • For FBX User
  • For 3Ds max User
  • For Blender User
  • For Cinema 4D User
  • For Maya User
  • For Twinmotion User
  • For Unreal Engine User
  • For SketchUp, Rhino and Revit User

Changelog

5
  • Changelog Of 2025
  • Changelog Of 2024
  • Changelog Of 2023
  • Changelog Of 2022
  • Changelog Of 2021

Troubleshooting

3
  • Twinmotion – Unable To Import Models
  • UnrealEngine – Unable To Import Models
  • Blender – Missing Textures
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  • For 3Ds max User
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For 3Ds max User

General Usage #


Step 1: Download the following 3 files(Replace <nubmer> and <render> to your collection number and render):

  • MT_PM_V<number>_3Dsmax_<render>.7z
  • MT_PM_V<number>_Maps.7z
  • MT_PM_V<number>_Thumbnails.7z

Step 2: Unzip these 3 files, and copy all files in folder “MT_PM_V<number>_Thumbnails” to folder “MT_PM_V<number>_3Dsmax_<render>“. The result will look like the image below.

Step 3: To automatically link maps, you need to add the path of the “MT_PM_V<number>_Maps” folder to the External Files of 3Ds max, By clicking on the menu “Customize > Configure User Paths > External Files > Add…“

Install Forest Pack Pro Library #


Step 1: Download the following 4 files(Replace <nubmer> and <render> to your collection number and render):

  • MT_PM_V<number>_3Dsmax_<render>.7z
  • MT_PM_V<number>_3Dsmax_FPPL.7z
  • MT_PM_V<number>_Maps.7z
  • MT_PM_V<number>_Thumbnails.7z

Step 2: Unzip these 4 files, and copy all files in folder “MT_PM_V<number>_Thumbnails” and “MT_PM_V<number>_3Dsmax_<render>” to folder “MT_PM_V<number>_3Dsmax_FPPL“. The result will look like the image below. Please note the directory where the three files in the red box in the image below are located.

Step 3: Create a Forest Object anywhere in the 3Dsmax scene, then select the Forest Pack Pro object, switch to the “Modify” panel, and click the “Library” button to open Forest Pack Pro’s library window.

Note: You can’t add a new library when creating a Forest object, you need to add a forest library from the “Modify” panel after this Forest Object has been created.

Step 4: Select “File>Preferences“.

Step 5: Click the “Add” button, then assign to the “Demo“(or any other folder name you created) folder which is the parent folder of “MT_PM_V<number>_3Dsmax_FPPL“.

Step 6: After adding the path then click “OK” to confirm and close the Preferences window. you will see the library shows in the Forest Pack Pro library.

Step 7: You can click the “Materials” drop-down list and check the supported renderer.

About GrowFX Origin Files #


GrowFX is the 3Ds max plugin we use to make plant models, so the GrowFX original files can only be used for 3Ds max. This file retains the complete structure of creation, so you can hide any layers and re-edit the appearance of the plant model.

With GrowFX origin files you can:

  • Easily create new plant shapes by setting a new “seed”. Or change shape as you need.
  • Create wind and grow animate plants easily.
  • React or Cut out with objects in the scene, you can create the shape just to match your scene object.
  • For more features please visit https://exlevel.com/features/
Updated on February 11, 2025
For FBX UserFor Blender User
Table of Contents
  • General Usage
  • Install Forest Pack Pro Library
  • About GrowFX Origin Files

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